There are basically two different types of quests. Quests let you delve deeper into the game world, and they tell you the history of the world, its countries, and rulers.įulfilling quests is worth it – because you get interesting rewards such as goods, coins, supplies, units that are not tied to slots in military buildings, and diamonds. If you click on one, you can do quests for them. And of course in time people learn to take advantage of these flaws, but I doubt this was the initial goal.īut again, if the devs made it like this DELIBERATELY, so you can mess with other's GBs, then there is no debate.On the left of the screen, you will see portraits of your advisors. I totally understand that, though in my opinion this is only a result of something not properly designed, and not the other way around. People argue that it's a strategy for them to use the current system, so they can interrupt other's work. I think it should be paid out regardless of levelling, after all the level is finished, it'd just not advance to the next one automatically (if you choose to do it manual)Īnd it couldn't happen that you get through two levels, since next one wouldn't start until you finish the current, which is the same as now, and you wouldn't be able to put more FPs into.īasically all this would do, is give you a way to manually advance, and better fine-tune your cycles. Or they could enter, simply wouldn't be able to put in FPs.Īnd yeah you'd control when the next level starts, but it's YOUR GB isn't it? That is a strategy, obviously you would do it when it best suits you. For the first one there would be a rather easy and elegant solution, until the GB is levelled (and of course it's full and ready to advance), only players who contributed in the current level could enter, and there could be some kind of graphical indicator too (that the GB is full), so you don't waste your time checking.
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